sir jarmenkell ano ho ung magpiko? magchess? chiunese garter? syato? patintero? sir dannidenvermint.. cno po ung magchches? at magkakatay ng baboy? pano po nagkaron nyan sa airsoft? pakilinaw nmn po? san po ba pede sumali sa laro? newbie lang po.. kilala ko po c jarmenkell
Chess is a recreational and competitive game for two players. Sometimes called Western Chess or International Chess to distinguish it from its predecessors and other chess variants, the current form of the game emerged in Southern Europe in the second half of the 15th century after evolving from similar, much older games of Indian origin.
Today, chess is one of the world's most popular games, played by an estimated 605 million people worldwide in clubs, online, by correspondence (mail and e-mail), in tournaments (amateur and professional) and informally. Aspects of art and science are found in chess composition and theory. Chess is also advocated as a way of enhancing mental prowess.
The game is played on a square chequered chessboard. At the start, each player ("white" and "black") controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move. Theoreticians have developed extensive chess strategies and tactics since the game's inception.
The tradition of organized competitive chess started in the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Vladimir Kramnik, today, is the 14th Champion in this lineage. There are also biennial world team events called Chess Olympiads. Since the 20th century, two international organizations, the World Chess Federation and the International Correspondence Chess Federation have organized and overseen the top chess competitions and international titles.
One of the goals of early computer scientists was to create a chess-playing machine, and today's chess is deeply influenced by the abilities of current chess programs. In 1997, a match between Garry Kasparov, then World Champion, and IBM's Deep Blue chess program proved for the first time that computers are able to beat even the strongest human players. The popularity of online chess coincided with the growth of the Internet, which started in the mid 1990s.
Chinese garter was a game it involved jumping over a thin piece of rubber “garter” which was usually 6 to 10 feet long, stretched out and held at each end by two other players. The object of the game is to be able to successfully jump over the garter as it was gradually held higher and higher, starting at the ground, then at knee level, up till the ones holding the garter stretch their arms straight out over their heads.
This sounds simple to do, but it requires quite a good combination of skills to launch yourself in the air without using any equipment, and jump high enough to clear a very thin piece of garter suspended 5 feet high.
Syato is played by digging a small hole on the ground and using 2 sticks - a short and a long one. Put the short stick on the hole with one end protruding out; hit that end with the long stick and while the short stick is in the air, try and hit it again as far as it can go. Then measure the distance using the long stick as the yardstick. The winner then gets to hit the short stick, starting from the hole, as many times as his winnings. The loser has to run from that distance back to the hole, all the while shouting "SYAAAAAAAAAAAAAAAAAAAAATO"! If he/she loses his breath while running, the winner hits the small stick again from that point, and the loser has to run and shout again.
PIKO Pronounced as: pee-koh
Is similar to hopscotch.
2, 4 or 8 players
Outdoors, gymnasium
If two players are playing, diagram A is used; if 4 or 8 players, diagram B is used.
piko.jpg (16149 bytes)
Numbers 1, 6, 7, and 8 = buan (moon). Numbers 2 and 5 = dibdib (chest). Numbers 3 and 4 = pakpak (wings). A flat stone, shell, or fruit peeling, is used for pamato (object to be thrown).
The first player is determined as follows: The players stand on the corners of the playground, and each one throws his or her stone. Whoever succeeds in putting the pamato at the intersection of the diagonals has the first play. The next nearest is second and so on.
Part I. The players, before starting the game, choose their own moon. The first hopper will begin in her moon. She throws her pamato in her moon and then hops inside and kicks the pamato out of the moon. Then she throws it again in 2, then in 5, and 6. She hops in and kicks it out after each throw. In hopping, she hops on either left or right foot but lands on both feet when she reaches 3 and 4, and hops again on 5 and 6.
Every player plays the game twice; the first time he begins in his moon, and the second time in his opponent's moon. When he is through, back and forth, then the second part is started.
Care must be taken in throwing the pamato into their exact places, in hopping and in kicking it out. The pamato and the player's foot must not touch any of the lines. Should the pamato or the player's foot touch the line, he stops, and the other player will have his turn. If the second player fails or makes a mistake, then player number one will resume the game.
Part II. The second part of the game is exactly the same as Part I, but instead of hopping, the player walks with his eyes looking towards the sky. After throwing the pamato, he steps in, without looking at the ground, to take the pamato. At every step, he asks, "Have I stepped on the line?" Should he step on the line, the othe rplayer will have his turn. The game goes on as in Part I.
The player who finishes Parts I and II is the winner.
PENALTY: The winner pats the loser's hand rather heavily from ten to thirty times according to the agreement. This is called bantilan (patting).
Another kind of penalty is the following: The winner blindfolds the loser and takes him to different places. The loser takes a stick or his pamato with him. He drops it at the command of the winner. He is then moved about to many places in order to be confused before he is realeased to look for the stick or pamato. This is called hanapan (to look for something).
PATINTERO Pronounced as: pah-tin-teh-roh
This is played by an even number of people, at least 4 people, but a good number would be 6 or 8 (the more the merrier-but it gets more difficult to win). You must also have enough space to play this game--it is basically an outdoor game. Select a relatively flat area. Now, the example below is for 8 players. Divide these players into 2 teams. The position for the first 4 "(d)efenders" are designated below. The patotot [pah-toh-tot] or middle man (d4) is optional....but it's more fun to have one.
d4
________|________
| | |
| B | B | B = home base/start
d1 --|-------+-------|-- d1 for attackers.
| | |
| | |
d2 --|-------+-------|-- d2
| | |
| | |
d3 --|-------+-------|-- d3
| H | H |
| | | H = halfway zone
~~~~~~~~|~~~~~~~~
d4
All the defending players can ONLY move along their own lines (say, 15 ft in length). Each of the defending players (ie. d1-d3) MUST be spaced far enough from each other so that an incoming "(a)ttacking" player will not be TAGGED from the front or behind him while staying idle (resting) in the middle of 2 defending players (even 3 if the middle man is there). Depending on the agreed rules, defending players can only step on their lines and may or may not be allowed to step out to reach an attacking player. The defender must of course have at least one foot on his own line to reach out and tag an attacker. (something like a catcher in baseball should have at least one foot on the base).
The basic GOAL of the game is: to get one OR as many as possible OR all of the attacking players until the Halfway area and back to Base. Once an attacking player is tagged by any of the defenders, he/she is out of the game. It is up to the players to decide what the definition of a score is. Also, if the attacking player goes out of bounds (outside the game area), he/she can be considered out as well. Attackers and defenders then change roles after a score OR a player is tagged-out, it depends on what is agreed upon before the start of the game.
Variations of the game: Once you have mastered the idea of the game, simply change the rules to whatever you like... one variation is when a single attacking player is tagged, defenders and attackers switch roles (ie. strike out for the whole team). Score can be maintained for how many were able to return to Base, OR how many were tagged-out.
HOPE THIS HELP YOU
Regarding to:
cno po ung magchches? at magkakatay ng baboy? WHO WANTS TO KNOW & WHY?
pano po nagkaron nyan sa airsoft? DID I MENTIONED THAT ITS INCLUDED ON AIRSOFT?
pakilinaw nmn po? WHO IM EXPLAINING TO?
san po ba pede sumali sa laro? WE HAVE REGULAR TEAM GAME EVERY SUNDAY AT THE BACK OF MEDICAL HOSPITAL SPC AT 1300HR, JUST DROP BY THERE BRING YOUR GUN & SAFETY GEARS, YOU CAN PLAY WITH US JUST ASK SOMEONE THERE THEY ARE VERY ACCOMMODATING COZ IM ALWAYS LATE. THIS MONDAY APRIL 9 WE HAVE SPECIAL GAME WE CAN MEET THERE.
kilala ko po c jarmenkell - DI KO PO KILALA C ASUKA2284
HOPE ALL YOUR INQUIRIES ARE ANSWERED.