Post by general KALASAG on Feb 7, 2009 20:38:22 GMT 8
Gun Safety rules shall be observed at all times.
2. 450 FPS Limit shall be strictly imposed in the game site.
3. Magazine out rule shall be observed in safe zones.
4. A Specific area shall be designated for test firing, firing of AEG’s on non-designated test fire area is not allowed.
5. Firing of gun pointed to innocent victims/non-combatant personnel is prohibited.
Specific Game Rules and Regulations:
Objective:
Place or Plant the Flag on the designated area: (end to end)
1. A Team shall be composed of 10 players +2 reserved.
2. Two-loss out elimination system for teams shall be observed.
3. Schedule of Games shall be announced through PA system and Game Schedule Board. Teams that are scheduled to play should be at the designated area on or before the schedule time. Teams that fail to present themselves at the designated game area shall only be given one minute, otherwise they will default the game and will be counted as loss.
4. The first team to plant their flags on the designated area shall be considered as the winner.
5. Each member of the team is a Flag Bearer, once the player was hit he must surrender the flag to the assign marshall and wait to complete Five (5) players to respawn w/o flag.
6. A limit of three(3) standard magazine (300 cap/ Hi-Cap) of BB’s shall be allowed per player. Drum magazine is not allowed.
7. No reloading of BB’s during the game.
8. Ricochet shall not count as hit.
9. “Live” players are not allowed to exit the game course perimeter, otherwise they will be called by the Mashall and be considered “hit”
10. A time limit of Ten (10) minutes playing shall be observed for each game. A conspicuous signal shall announce the start and end of the game. In addition, a warning signal be given to announce the last minute of the game.
11. In case both teams have not reach the objective on or before the designated time, the following shall be considered to determine the winner, arranged in the order of preference:
a. The distance of the flag from the objective:
b. in case the measured distance tied then the following shall be considered, The number of existing (not hit) flag bearing players.
c. In case time lapsed the team with the most number of flags wins.
d. In case the number of existing players tied, and extension time of two minutes shall be given to determine the winner. ( no respawning Allowed).
12. The designated HOST TEAM may and can call the player if hit.
13. Decision of the HOST TEAM shall be final and non-contestable.
14. AEG troubles should be overcome by the player while in action and could not be used as an excuse to exit and reenter the game.
15. Loss of ammo while in game will not be considered as hit, players without ammo can still perform maneuvers (Knife KILL) until they are hit.
16. All players allow using and performing any tactic maneuvers inside the playing perimeter.
17. GOOD LUCK…
TACTICAL AIRSOFT CLUB OF KM 85- TACK85
NOTE:
Main Event is SPEEDBALL (12 PLAYERS)
Side Event is PRACTICAL SHOOTING (3 PLAYERS)
www.tack85.proboards105.com